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Bongo Drongo

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    Lists all data in DQM3 about the monster Bongo Drongo that includes synthesis tree, locations, resistances, talents, traits, drop items, and more.


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    Name
    Bongo Drongo
    ドラムゴート
    Dingo bongo
    No. 294
    Family
    Material
    物質
    Rank
    F
    Egg
    None
    Trivia
    Sturdy spirits in the thrall of their large-faced bongos. All manner of monsters are drawn in by their deft drumming, entranced by the intricate rhapsody of rhythm.
    Max-HP
    1380
    Max-MP
    460
    Max-Att
    600
    Max-Def
    450
    Max-Agi
    410
    Max-Wis
    450
    HP
    MP
    Att
    Def
    Agi
    Wis
    Traits
    SizeLvNameDescription
    S1Rando-MisterMonster sometimes uses Mist Me on itself during battle.
    S20Ace EvaderMakes it somewhat easier to avoid enemy attacks.
    S40BenefactionMassively increases the attack, defence, agility and wisdom of allies when a killer blow is received.
    L1Tactical GeniusSometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's attributes.
    L1Sobering SlapSometimes cures allies of sleep and confusion during battle.
    L60Insta-OomphMonster sometimes casts Oomph on itself at the start of battle.
    Locations
    Place Spring Summer Fall Winter
    Circle of Temper - Lower EchelonSun Sun Sun Sun
    Circle of Indulgence - Middle EchelonPrecipitation Precipitation Precipitation
    Circle of Indulgence - Upper EchelonPrecipitation Precipitation Precipitation
    Items
    Mystery MeatNormalSuspicious meat of unknown origin. Feed to a monster to increase the likelihood of it wanting to join you by a random factor.
    Seed of StrengthRareRaises the attack of a single ally by 3. Note that each monster type has an upper limit to its attack that cannot be exceeded.

    *Note: When given a family and specific rank, only one monster has to be that rank; the other family can then be any rank.


    This around a monster denotes it can be scouted at a location.

    Blue around a monster denotes it can be obtained from an egg.

    This denotes both monsters are required.

    This denotes either combination is allowed.

    This denotes a grandparent path. The direct parents can be anything, but they both must have the specified parents when combined.

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    Fortifier (P)

    NameDescriptionPoints
    Heal Restores 28 or more HP to a single ally.3
    Accelerate Greatly increases the agility of a single ally for 4 to 7 turns.10
    Buff Greatly increases the defence of a single ally for 4 to 7 turns.20
    Ping Greatly increases the wisdom of a single ally for 4 to 7 turns.30
    Oomph Greatly increases the attack of a single ally for 2 to 5 turns.50
    Insulate Greatly reduces the damage received from breath attacks by a single ally for 4 to 7 turns.70
    Midheal Restores 76 or more HP to a single ally.85
    Oomphle Increases the attack of all allies for 2 to 5 turns.100

    Zam Ward (W)

    NameDescriptionPoints
    Wisdom +16 Raises wisdom by 16.5
    Max. MP +16 Raises max. MP by 16.10
    Wisdom +16 Raises wisdom by 16.20
    Max. MP +16 Raises max. MP by 16.40
    Ultra Zam Ward Greatly increases resistance to dark-elemental attacks.60
    Wisdom +16 Raises wisdom by 16.90
    Max. MP +16 Raises max. MP by 16.120
    Castslasher Reduces MP consumption by 1/2.150

    Attack Booster I (W)

    NameDescriptionPoints
    Attack +4 Raises attack by 4.5
    Max. HP +4 Raises max. HP by 4.10
    Attack +8 Raises attack by 8.20
    Max. HP +4 Raises max. HP by 4.30
    Attack +8 Raises attack by 8.50
    Max. HP +4 Raises max. HP by 4.70
    Attack +12 Raises attack by 12.85

    *Note: The calculation multiplies the given % by the normal damage/chance and then subtracts that number. (e.g. 75% would mean you would take 25% the normal damage.)